Road Map and Things to Come

Over the past six weeks, we’ve re-launched Zy Universe with a new focus on match-based PvP, and we’ve been able to bring you all the first glimpse of gameplay.

Now, as we move forward, we want to make sure we’re laser-focused on doing things the right way. With that as our goal, we are starting to build out a comprehensive road map that our team will use to get us from this point through to our final vision of Zy Universe.

For now, this road map will be kept under wraps as not to give away the farm, but what this means for you all is that you may not see any new video updates for a few weeks as we continue to work on the essential foundation of this game.

So what can you expect in the weeks to come?

We will still be putting out regular weekly updates about what it is we’ve been working on, but we also want to start sharing our lore and backstory with you all as well. So, some of our updates will be development focused, some will be story and lore. We set out to create Zy Universe not as a single game, but as an IP that we can build from and make [hopefully] future games around. With that, we can’t wait to start sharing the lore we have thus far, but keep in mind that it's still a work in progress.
Development Update

Over the past week, our developers have been focusing on optimizing our player model so that it will be ready for more complex tasks, like aesthetic changes on the fly and adding other effects. The original character model implementation was one of our first once we transitioned to 3D, so it definitely needed some work.
Speaking of switching to 3D, did we mention that only a few months back, we switched from a 100% 2D game, to being nearly all 3D? At the time, we didn’t yet have a 3D artist, so we had to make due with purchasing many of our assets from the Unity store --thanks to Unity & it’s community for building such an awesome hub! Since then, we brought on the talented 3D artist, Eric, aka "Enovas," and have since been able to crank out tons of original assets!

[If you like what you’ve been seeing so far, from concept art to our first gameplay glimpse, then feel free to join our Discord channel and give kudos to our our art team. They’d love to hear it.]

In the coming weeks, the art team will be working to replace all of the models we purchased from the Unity store with our own original work, so you can also expect to see more concept art, renders, and final assets in future updates.

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